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The in-game implementation for the game Scoops & Social Ice-Olation.
Bongo is a small rat who performs as a clown in the circus! He is the player character in a game environment which I created, inspired by the big top tents from 1900s circuses.
This submission displays the 2D Animations I made for the mobile game Hellfire Hair. It's a series of monstrous bad hair days for the denizens of hell, made with tweening in Unity.
This piece exhibits a rough concept of a fantastical Gothic structure. It displays the haunting silhouette against a pale red moon, and a shrouded protagonist watching patiently from a distant forest.
Cutscene for when Burger the Cat first leaves to explore the world and his past lives.
A young gardener and the sentient strawberry she grew! Talk about a green thumb.
Original Character Concept Art
A once lively castle city, driven to corruption and perpetual night by Spite.
Comet Tail Inn is a management game about a bunny running an inn on the moon. We aimed to achieve cozy and wholesome vibes, while also having futuristic and alien aspects.
Four pixel warriors wielding unique elements work together to fight evil.
Meeko is the lone Grave Reaper of Burrowsville, a spooky and autumnal place with monsters and spirits. He is responsible for maintaining the tombstones and skeleton inhabitants within the graveyard.
Character concepts from a Pan-African passion project centered around a family of post-apocalyptic soul-wielders
A quick emote animation on my Rango rig!
A textured skull sculpted in Zbrush. One eye socket is painted bright green, but it's unclear why. It could be a useful prop for an in game environment.
Aboretum is the story of a young spirit, exploring a forgotten temple they once called home. Time has taken it's toll and the building has been overcome with greenery.
Aboretum follows a spirit exploring the once flying temple they call home, only to find the Goddess dead. The Goddess herself is a set piece that depicts the love once had lost to time and vegetation.
This submissions features character designs for a fiction 2D fighting game themed around death from different cultures and mythologies. Each piece shows their main design and variant designs.