Bongo the Clown Rat is the player character for a game environment designed after a 1900s circus tent. In the Unity environment, the player is able to control his movement as he transitions between three animations: idling, walking, and running. Alongside my rigged model of King from Disney's The Owl House (which was made at the same time), Bongo was my first attempt at character rigging in general, as well as specifically quadruped character modeling and animation. In the future, I plan to revamp his rigging to improve these animations, as many of the issues I had while animating stemmed from the limitations of the rig.



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