Aboretum
Follow the tale of a spirit exploring the temple they once called home, visiting the Goddess that once loved them before time took its toll.
Inspiration
The Goddess was inspired by other matron like figures depicted in media, such as Gaia. She is to feel like an overwhelming being encapsulated within a temple too small for her. Her age and wear are represented on her figure in the cracks and moss enshrouding her. Media such as Stray and Sky inspired the aesthetic and color palette.
How I built it
The Goddess was created after the player character as a way to feel like a more advanced version. After creating concepts and designing her, she was brought into Maya and modeled. After rigging and UVs, she was brought into Substance to texture.
Challenges I ran into
This was the first time I had rigged a character instead of using the automatic rigging within Maya. This was also the first time I had used Substance. Both proved to be worthwhile challenges to overcome.
What we learned
I learned the intricacies of Maya as well as how to use Substance.
What's next for Goddess- Aboretum
The Goddess will be featured in the full demo of Aboretum.
Built With
- maya
- substance

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