A story-driven, voice-enabled game aimed to educate youth about the on-going Indigenous water crisis in Canada.
Alert and signaling of non-authorization to consult newspaper of others
Study Buddy - A fun, convenient application, to aid students in finding study groups, to improve scores and efficiency.
A toolbox for college students to aid them tackle mental health through education, connection, and support.
Graphic visualization of ETH 2.0: Phase II
Human trafficking is at an all time high and with Social media we can crack the code on HT.
A personalized, flexible tour guide finder for local, authentic experiences. Wander will take you off the beaten path to places you really want to see.
Mobile app that allows for quick and easy meal transfer
Visualize our solar system as it should be - in AR!
Welcome to Project Cre8, the world's first regenerating token system.
It is a distributed smart contract that branches from Tier 0 to lower level contracts and is the foundation of various applications.
Ensuring financial wellness by stabilizing variable incomes.
Origionally meant to be a puzzle game, Ipsum eventually became a sort of proving-ground for a potential full-scale game.
Planet Story is an immersive educational voice game that helps players learn about optimal conditions required for habitable planets, through the experience of creating their own planetary systems.
The cool way to bet on the weather
Utilizing a digital portfolio to present examples of designs for promoting freelance services to a targeted audience.
Create a prototype application to enhance air traveler experience as well as make it easier to navigate your trip.
A service that connects restaurants with in need individuals to facilitate food donations.
Rekindling old friendships doesn't have to be awkward or time-consuming. CatchUp! is a productivity app that streamlines the reach-out process with efficient, ready-made conversation starters.
Mafia Unicorns is a deduction game, modeling a conflict between two groups, each of them battling to win. The purpose is to increase user engagement in Mirro and apply monetization with gamification.
Automating customer service and improving quality
Some days you feel like everything has gone south and you don’t have anyone who understands how you feel. Vent is a place where you can let go of the negative energy and continue with your day.
Bringing a different approach to traditional learning environments
Ethical information for a conscious consumer