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A simulator of a custom SIMD gpu architecture, complete with an assembler for its instruction set and a few demos
An AI-assisted port of Wolfenstein 3D to low-power touch devices, focused on SDL optimization, performance tuning, and a clear human-AI development workflow.
Dev fast - ship fast
What if Sandstorm didn't just hit your ears but painted fractals ? We turn any music into unique, living visuals. Every genre, a different universe. Universes can also be created by your imagination !
Lobsters that box
This is a simple game boy emulator written in C The goal of this project is to gain a better understanding of computer architecture, emulation, and systems programming.
Fun and interactive, real-time, 3D, procedural, ray marched, audio visualizer
CPU Rasterizer in C++ - Indexed rendering - Color interpolation per triangle - Perspective and Orthographic projections - Depth testing - Mesh generation by Gemini - SDL for window and drawing
A real-time ray tracing render engine optimized for virtual reality.
Defend your bread against the hungry cats!
A short, educational game about the simplified process of manufacturing and distributing a global product.
A realistically simulated orbital path planner with a fun asteroid collection minigame implemented in a custom game engine.
A turn-based simulation game teaching financial literacy where the goal is to retire as early as possible while maximizing player happiness, health, and personal finances.
interactive learning platformer game
Simple side-scroller-style game for webChat.
An action-packed zombie-based RPG
Unlike language and speech, neural data varies from one person to the other. That makes it challenging to have a single model for all. Using real-time learning, we specialize models to users.
We took on the ambitious task of implementing graphics in the Forth programming language using the SDL 2.0 C graphics library.
Bowling in the third dimension** A wolfenstien 3d style softerware renderer , bringing to life an interactive bowling alley. Secrets to find and balls to bowl, get lost in this sandbox adventure.
Losing access to files is one of the worst things that can happen to services. On Akash, the idea of persistent storage is only applied to one provider, one machine. I want to change this with Sia.
Experience Pacman through a first person camera
DoodleJump, but on Mac OS 9
A project to learn about Golang and using the SDL2 library to render lots of bouncing balls of various sizes and color bouncing around the screen with real-time interaction in a game loop.
Take the load off your hands with this foot controlled motion to input method. Control your mouse cursor and/or play video games with!