Inspiration
What if an AI didn’t just assist you… but challenged you?
I wanted to create something more engaging than a typical map or guessing game. Instead of static locations, I imagined an experience where an intelligent entity — Cipher — hides somewhere in the real world, and the player must track it down using observation, logic, and intuition.
The goal was to turn location discovery into something that feels alive, competitive, and slightly unpredictable.
What it does
Find Me is a location-based exploration game where an AI hides in a real-world location, and the player must find it.
Players are given visual clues and must:
Analyze their surroundings Make educated guesses Improve over time
The experience is designed to feel like a cat-and-mouse game between the player and Cipher.
Each round challenges your ability to think geographically, recognize patterns, and make smarter decisions with limited information.
How we built it
The app was built using a combination of modern development tools and AI-assisted workflows:
Game logic and structure designed with AI assistance Map-based exploration mechanics Location seed system for scalable gameplay Pre-generated AI hints and feedback to simulate dynamic interaction Lightweight UI focused on clarity and immersion
Even without heavy API usage, AI played a key role in:
Designing gameplay systems Generating hints and dialogue Shaping the personality of Cipher
Challenges we ran into
One of the biggest challenges was balancing:
Simplicity vs depth Guidance vs difficulty Static vs dynamic gameplay
Another limitation was restricted access to live AI APIs. To solve this, I designed a system using pre-generated AI content, allowing the experience to still feel intelligent and responsive.
Optimizing performance and keeping the app lightweight while handling map data was also a key challenge.
Accomplishments that we're proud of
Creating a unique AI-driven game concept Building a complete playable experience within a short time Designing Cipher as a character, not just a system Making the game feel engaging without requiring heavy backend infrastructure
What we learned
How to design systems with AI as a core concept, not just a feature The importance of user experience in game design How to work within technical and resource constraints How to turn a simple idea into something interactive and scalable
What's next for Find Me
Real-time AI-generated hints using APIs Multiplayer mode (players hide, others search) More diverse locations and difficulty scaling Enhanced animations and immersive UI Social sharing and competitive leaderboards
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