Inspiration
This game was inspired by a friend who likes to be roasted, so we decided to royally roast him during SillyHacks. Jerge, I hope you like it. Thumbs up
What it does
Made with Unity, Whack-a-Jerge will help you release all the rage you have bottled up inside of you. It is designed to give you power over the things you want to whack. Our options to whack are, a balding boss, a Karen, a mosquito, and a surprise character.
How we built it
This project was made with Unity from scratch and we designed most of the assets.
Challenges we ran into
During the initial development stage,we had a problem spawning too many objects and we didn't know how to stop it. We researched through Unity Learning and found a better way to implement the feature.
Accomplishments that we're proud of
We are proud of working as a team to deliver a viable product!
What we learned
We learned to navigate through Unity Learning to accomplish and solve any problems we had. We also learned how to pass a variable from one scene to another.
What's next for whackagerge
The next step is to add different options to whack and for the user to be able to upload their own image to whack. Another thing we can add is difficulty options.


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