Inspiration
virtual reality is one of the heavily and fastly growing industries. It has multiple applications with gaming being one of those, advantages being-- 1.Safe, controlled area. 2.Innovative and enjoyable. 3.Suitable for different learning styles. 4.Realistic scenarios And hence we took on the challenge of developing a cloud-based VR game.
What it does
Whack A Mole is a multiplayer virtual reality game that allows users to play against the computer or their families or both! you can use it on iOS, Android.
How I built it
It is built on Unity3D, on top of Photon PUN and GoogleVR SDK, Echoar. It is also integrated with Google Firebase. All the assets are stored in echoar cloud.
Challenges we ran into
Integrating echoar and unity( as this is the very first time that we are working on echoar), the development of virtual reality game and networking. As we had to run the game on our phone to record the gameplay the output video on youtube is a bit blurry.
Accomplishments that I'm proud of
we Made our first-ever cloud-based game, which reduced the size of the application enormously. from Scratch. We developed a few of our own UI elements and game assets. I feel the User-Interface of the app and the effects are pretty cool.
What I learned
VR development is real FUN!! and there are a lot of API and SDK that unity supports, development of cloud-based applications. Personally I felt echoar unity SDK helped us a lot, as the assets don't need to be there in the scenes rather show up on calling through the key.
What's next for WHACK-A-MOLE
We want this game to be a cross-platform game and hence our next step would be to make the web version of it, plan on releasing it to production so that users can have an immersive experience of modern gaming techniques.

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