Inspiration

GPS stops working the moment you walk through a door. For someone who is visually impaired, an unfamiliar building (a hospital, a campus hall, a conference venue) can mean asking strangers for help or memorizing a route in advance. We wanted a building to be able to guide people through it: a sighted volunteer walks it once, and everyone after can find their way independently.

What it does

Waypoint is an iPhone app (for Pro iPhones with LiDAR) with two roles:

  • Volunteer (sighted): walks a building while the phone scans it with LiDAR. The scan becomes a shared map with corridors, doors, stairs and room labels pinned on it. Maps are shared through the cloud, and anyone can extend an existing building's map instead of re-scanning it.
  • Navigator (visually impaired user): picks a destination and is guided by spatial audio (the next turn is heard from the direction you need to go), haptics and a clear spoken voice. The phone uses LiDAR depth to notice obstacles, suggests the way around them, and warns about drop-offs such as stairs down and ledges.

We also built a web viewer that shows the scanned building in 3D in a browser, with routes and a walkthrough, so a map can be checked without a phone.

How we built it

  • Swift and SwiftUI with ARKit and LiDAR to scan buildings and recognize where the phone is inside a saved map, plus Apple's speech, spatial audio and haptics for guidance.
  • The navigation brain: A* routing to find the best path, bearings to work out which way to turn, and a feedback planner that decides what to say, play or vibrate and when, so cues never pile up on top of each other.
  • Supabase to store and share one map per building.
  • A browser viewer (JavaScript and WebGL) that renders the same maps in 3D.
  • Optional Gemini to word the opening route briefing naturally, with a built-in fallback so guidance never depends on the network.

Challenges we ran into

  • Aligning scans: extending a building means fitting a new scan into an old one. We added manual alignment from two confirmed locations so it doesn't depend on the phone recognizing the space perfectly.
  • Not overwhelming the listener: audio guidance must never talk over itself or drop a safety warning. We built a prioritized speech queue where warnings come first and nothing is silently lost.
  • Big 3D scans: real scans are tens of megabytes, so we limited export size, checked downloads for corruption, and made the viewer load them progressively.

Accomplishments that we're proud of

  • Turning a walk into a map: a volunteer can walk a real building once and end up with a map of its corridors, doors and rooms.
  • Guidance you can follow by ear and touch: directions come from the direction of the next turn, with vibration and short spoken instructions, so you never need to look at the screen.
  • Maps that grow: buildings are shared, and anyone can add new areas to an existing map.
  • A 3D viewer that lets anyone see and check a building's map from a web browser.

What we learned

Accessibility is mostly about restraint: the right single sentence at the right moment beats a stream of information. We also learned how much faster a team moves when the risky parts, such as routing and speech rules, are built so they can be tested without hardware.

What's next for Waypoint

  • Use stair and multi-floor information in routing so guidance works across floors.
  • Read more signs and landmarks on-device so rooms are easier to find.

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