posted an update —

WayPoint Build Update: From Concept Prototype to Production Architecture

We've made significant progress moving WayPoint from a static mock-up into a functional, production-ready travel co-pilot:

Dynamic Trip Genesis: Replaced all hardcoded Tokyo demo fixtures with a clean 4-step setup flow (TripGenesisView). Users can now configure dynamic origins, destinations, calendar dates, and itemized budget envelopes (transit, stays, food, buffer).

Air-Gapped Vector Canvas: Replaced Apple MapKit dependencies with a custom SwiftUI Canvas renderer. Transit routes, stations, and interchange hubs now render cleanly in Airplane Mode with zero network or tile-server latency.

Pareto Route Integration: Connected our on-device Pareto routing engine directly to the active trip. Travelers can solve for optimal cost-versus-speed trade-offs and commit transit legs straight into their daily itinerary.

Reactive Itinerary & Stop Creation: Upgraded the primary dashboard to track scheduled items chronologically, complete with manual stop entry for dining, stays, and activities. Runtime Hardening:Eliminated startup UI flickering by decoupling automated test suites from the main app launch lifecycle.

What's Next : Dynamic disruption re-balancing (weather and transit delay shifts) and reservation pass imports.

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