posted an update

Since its launch about a month ago, Vaultline Rush has experienced some major updates and changes

Added Toe IK Added Haptics when you fall in the Reset Zone Changed Piston visuals Improvements to hand downward stuck detection Improvements to the vaulting/mantling system Improved the Hand Grab Animations Increased Hand Strength Increased Hand Grab Trigger size Multiple fixes for geometry on all Trials UI Optmizations Switched from Forward+ rendering to Forward for massive performance gain Switched to the New Input System Added more details to all Trials Added new obstacles Added the Music Player to the HUB Redesigned the Trial Selector UI to maximize performance and scalability for future updates Redesigned a lot of Trials and their requirements Redesigned the finish Trial platform, now stepping on it finishes the Trial Improved Tutorial Holograms Improved the look of the Watch Tower Improved the look of pistons Increased shadow resolution on all Trials Improved the readability of obstacles Optimized all movement systems for better performance Increased vault leg retraction speed by 25% Vaulting now interrupts jump leg extension to increase mobility Locoball shrinking is now smoother, resulting in more natural movement Changed the color of the hand grab indicator icon Fixed a bug where both hands had multiple UI pointers Fixed missing hand impact sfx for grass Fixed where trial countdown continued on scene change New Trials Customization system with collectibles scattered across all Trials Reworked obstacle visuals Performance improvements Improved elbow IK New Leg IK which allows for velocity prediction, slope detection and more Improved hand strength Improved UI visuals

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