posted an update

Framed the core concept of cognitive debt from AI use as a new human “sense” and proposed the app’s name.

Defined the interaction model: ambient monitoring, early warnings, “block & unlock” flow, and reflective pattern discovery via short unlock games.

Designed cross‑device UX for VR glasses, desktop, mobile, and browser overlays, including dashboard, nudges, and in‑context warnings.

Wrote detailed Figma Make prompts that set the visual language, key screens, and states, acting as a bridge between concept and UI generation.

Ensured alignment with the FigBuild brief, pushing the idea into a speculative self‑knowledge tool focused on cognitive and mental wellness.

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