Arcade games and the technological tricks behind their foundation. Using a pseudo-3D effect using 2D assets. Sci-fi theme based on films like TRON, Blade runner etc
What it does
Framework for arcade-like racing games using pseudo-3D projection. The concept we had (with the assets created/used during the 24hours) can be seen in the thumbnail.
How I built it
'Engine' and simple game built from scratch using C++ and SDL by Oliver Vecchini.
Challenges I ran into
Building an engine, time pressure
Accomplishments that I'm proud of
Having a good foundation for an 80's esque racing game and having a working engine
What I learned
What's next for SUPER JAM-ON
Complete it in the near future