Arcade games and the technological tricks behind their foundation. Using a pseudo-3D effect using 2D assets. Sci-fi theme based on films like TRON, Blade runner etc

What it does

Framework for arcade-like racing games using pseudo-3D projection. The concept we had (with the assets created/used during the 24hours) can be seen in the thumbnail.

How I built it

'Engine' and simple game built from scratch using C++ and SDL by Oliver Vecchini.

Challenges I ran into

Building an engine, time pressure

Accomplishments that I'm proud of

Having a good foundation for an 80's esque racing game and having a working engine

What I learned

Time management

What's next for SUPER JAM-ON

Complete it in the near future

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