The art style is from the pallet of Bob Ross and the game itself is inspired from the Winter theme of the Hackathon
What is it
A never ending snow boarding game! Dodge as many obstacles as you can to rack up those style points
How we built it
We used C++ with SDL for the back end and Photoshop with Pyxel Edit for the animation
Challenges we ran into
Various SDL errors that made us rethink how we were gonna tackle this problem.
Accomplishments that we're proud of
We got fluid animations and a really good engine to back it up what more could a dev team ask for.
What we learned
Animating and porting into SDL can sometimes involve a lot of back an fourth between the developer and the animator it is good to have backups , save every state of animating , and always keep the coffee on stand by.
What's next for Steep Slopes
Thinking maybe port it to mobile , or uploading to the Steam Market place. The future is unknown though!