The use of wearable technology in the gaming sector to further advance the immersion of mobile gaming.
What it does
- Its a mobile gaming application that brings an immersive experience yet also relives the glory days of 1990 indie titles as it makes a focus on a text centered notification system. It also creates a fully immersive gaming environment with the integration of wearables and physical responses.
How I built it
- Adobe Illustrator to create all the game assets (images, backgrounds , sprites)
- Wrote on paper sketches of how the app would work and a possible story line
- Android studio was used to create the framework of the apps infrastructure
- Myo API to control rumble feedback and motion sensing
- Pebble API to control graphics and rumble feedback
Challenges I ran into
- Myo hardware was slightly glitching which caused many "fake" software bugs.
- The Pebble time Bluetooth was unable to pair with the Android phone at the beginning to to interference from other software.
- Sending the data to the Myo and receiving data from the Myo in an efficient way was quite the challenge.
Accomplishments that I'm proud of
- Using the Myo API for the first time
- Using the Pebble API for the first time
- Creating a Mobile Game of such complexity in such a short time.
What I learned
Our group learned how integrate the Pebble API as well as the Myo API.
What's next for Space_Commander
Further Upgrades to ensure save files is our top priority after the hackathon. In terms of other ideas we want to add more soudns , ships and maps and use the Paypal API we learned at a workshop.