Inspiration
- Capture the frustration of students and faculty at the University of Waterloo regarding the excessive amount of goose feces around campus.
What it does
- Through this game, users have the opportunity to express their frustration about the goose poop around campus and to have fun!
How we built it
- We built it using Unity, C# and Blender. The cut scene at the start was made using Adobe Illustrator to create the assets and then Adobe Animate to create the sequence.
Challenges we ran into
- We had to pivot a lot during the hackathon due to hardware shortages and ended up deciding to build a game.
Accomplishments that we're proud of
Through this hackathon, we were able to develop new skills and enjoy workshops on a variety of topics. While incomplete, this game was a fun idea we were able to learn from and work on as a team.
What we learned
- We learned how to use Unity and Blender for the first time.
- Write scripts in Unity for motion.
- Animate using Unity
What's next for SH*?! & FEATHERS
The project will hopefully be completed and improved.
Built With
- adobe-animate
- adobe-illustrator
- blender
- c#
- unity

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