We will be undergoing planned maintenance on Oct 7th 6:00AM UTC / Oct 7th 2:00AM ET

Inspiration:

Our team—including first-year, international, transfer, and exchange students—understands how hard it is for newcomers or introverts like us who truly love sports to form a team. Sometimes, Facebook intramurals, WhatsApp group chats, or clubs could be too hassled and intimidating.

What it does

Create a simple profile, then explore sessions on a map to see what’s happening nearby. Each session shows the sport, location, and time, so you can also sign up for one that works for you. If you know what you’d like to play, don’t hesitate to create your own session! There’s also a built-in group chat where everyone can coordinate without moving the conversation to their personal DMs. Find a game, meet your team, and start playing.

How we built it

Through VSCO Code, Supabase, and linking with Github, we laid the foundations over there. While also including Figma into the design aspect of this project, we created UI logos and templates incorporated to VSCO Code. First, we split roles into creating different features, such as login, profile, map, sessions, chats, etc. Keeping what we learned in mind, such as cloning the repos, pulling and pushing, importing the features, etc in our terminal, we implemented this knowledge to our code consistently. While also using Codex, we thoroughly read through the actions done to our code and learned along the process. Ultimately, we built this project through different apps that kept our final product as functional as possible.

Challenges we ran into

Even though we successfully created a running and completed product, RALL-E, we encountered many challenges. Examples included Codex issues where it ruined parts of our frontend and backend. However, to encounter this, we ran through trial and error by reverting and changing the code, asking questions, providing clear context and explanation towards the problem. We also were in a time constraint as we had limited time, so we pushed through by focusing on the major parts that were important to the design and functional features of our project.

Accomplishments that we're proud of

As this was our first hackathon, we all felt proud of our final product. In particular, the actual function and UI were huge accomplishments of ours. All of us had individual and collaborative roles, building teamwork as well and solving problems that required our critical and creative thinking. As our purpose was clear: many university students struggle to find players and locations conveniently, we solved this issue by working on a project that was beneficial, important, and entertaining.

What we learned

Our first hackathon required us to use our skills and learn along the process which was crucial to all of us. Not only did we learn new and essential code by linking Github with VSCO Code, we found a purpose, a problem that many of us face as part of our interests: sports. All of these apps were new to us, and with no coding experience, we learned how to use them and why they work, along with Codex. Soft skills wise, we learned that struggles happen often in coding, but it takes perseverance and teamwork to work and push through.

What's next for RALL-E: find your game, find your people

Other activities (watch games, pub crawl, more sports,...), user retention (badge, streak,...), and more UIs that can make the website more appealing are all features we can implement in the future.

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