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Basic Controls of the Game
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These are the blocks that the player needs to destroy. Each block has different properties and behavior
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The tutorial / sandbox level.
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Raw model of the Edge Canon Mk1 waiting to be textured.
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Texturing the Edge Canon Mk.1
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This is how the Edge Canon Mk.1 looks like in game
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Level Menu
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Main Menu
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In game Preview
Inspiration
Well, the idea or concept of the game started as a random thought. With few cups of coffee , few discussions , thirst of destruction and two VR enthusiastic minds , Crush VR was born.
What it does
Crush VR is a sandbox destruction game in which players must adjust and fine tune weapons to destroy a structure ahead. Each level has different settings , the targets , the obstacles , the weapons that are available , the number of ammo allowed to use and much more .This will bring out the creativity of a player on how he is going to destroy the structure with the resources available.
In Crush VR , users are engaged in a simulation environment with different blocks as targets. As for the moment , the user can use the Edge Canon Mk. 1 ( Default Weapon ) to destroy the structures ahead.
Trajectory plays a major role in this game. It needs a few trial and error to get the hang of it. The scoring is based on the number of blocks the player can shoot away from the platform. Once he removes 75% of the blocks , he can then proceed to another level. As for now all levels are unlocked for the user's convenience.
What's cool about Crush VR is it has a modularized design , in other words we can add modules to further extend the fun and immersion.
What's next for Crush VR
- We are planning to integrate different types of weapons and ammo , that has unique properties and different behaviors.
- Planning to add more and more modules for the player to play.
- Further optimize the game itself , and widen it's compatibility reach.
- Planning to add Multiplayer Coop to double the enjoyment.
- Improve a lot of things XD


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