posted an update

Today was a great day of work and learning!

Found out early on that my entertainment AR prototype didn't have the "fun" I wanted it to have, so I played around with another idea involving an AI horde. While the AI horde worked, the navmesh had many problems moving around in AR and so instead of fixing that, I reverted back to fixing the old prototype.

On revisiting the old prototype, I managed to upgrade the experience (which was previously to move a cube into a goal) by shooting at it with multiple spheres, pushing it slowly into the goal. Unity Physics Rigidbodies helped immensely, especially with the gravity turned off.

The game is now progressing smoothly and I think tmr will be a great day of tuning and polishing + adding the music that was created today.

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