We were largely inspired after doing extensive research into the Singapore migration process for foreigners, as we realized that it was a tedious and long journey of compiling never-ending pools of information to submit. There was a high chance of information slipping through the cracks, and we wanted to find a way for incoming foreigners as well as returning Singaporeans to combat this without having to pay exorbitant prices to relocation agencies.

What it does

N.U.G.G.E.T.S. is an app that provides not only personalized Migration Application Procedure (MAP) calendars and checklists to make the migration process much smoother, but also reminders and guidelines as to when incoming foreigners/returning Singaporeans should begin moving their items through our recommended relocation agencies. Further, we also emphasize the importance of community integration as well as local knowledge when one is coming into a new country, and provide users with an intuitive interface to access all these features.

How we built it

We first created the app's UI in Adobe Illustrator, before starting to work on its interactive wireframes in the online software, Figma.

We also wanted to deviate from the stereotypical formal interface used by a large majority of government apps in order to make our app more welcoming and to promote user retention. With the aesthetic pastel color scheme that we eventually decided upon, we hoped to draw users in and provide them with a smooth yet eye-pleasing interface.

Challenges we ran into

None of us have much experience with coding or any technical background, which we found to be quite an issue when faced with wanting to program our app to actually function. Thus, we instead settled for creating interactive wireframes, which is a first-time experience for all of us as well!

Accomplishments that we're proud of

We were quite proud of our ability to come up with such an idea to aid incoming foreigners as well as returning Singaporeans, especially with the tight time frame we were faced with! Successfully creating an interactive wireframe is also something we found to be extremely intriguing and satisfactory, as it was very exciting to see how the app would work if it were actually developed!

What we learned

We learned how to lean on each other's strengths as well as weaknesses, as we were individually good at different aspects of the project (UI design, PowerPoint curation, language, research, etc.), as well as the several aspects we have to explore in order to successfully generate the ideas for an app that is meant to provide the best user experience possible when it comes to migration!

What's next for N.U.G.G.E.T.S.

We hope that we will get a chance to see this project through, and that perhaps one day it might actually come to fruition!

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