Inspiration
Retro games has huge role on our personality development since we were child. MetaMemory Lens was created by adapting a retro game that was popular in the past with AR technology. This purpose is to illustrate how adaptable these games are and how they have become outdated given where technology has advanced.
What it does
Memory card games' rules are simple: Players earn points by finding their match among the cards lined up with themselves or an opponent. In this lens, our cards appear in an array in the area where we hold the camera as AR. By turning the selected cards, we can experience the 2d game as 3d by reflecting the animal figures to be matched in the form of 3d holograms supported by sound contents. The game has both solo and duo playing options. For solo playing, players challenge themselves to finish all 16 cards with a limited number of turns. The second option is to invite their friend to play with the help of the new Connected Lens technology. Both players have their avatars, and they can challenge multiple rounds with each other by matching more pairs before their friends. We aimed to keep the game mechanics as straightforward as possible while creating a hologramlike environment to bring an immersive experience to them.
How we built it
First of all, after we decided that our game will be a memory card game, we thought about how we can adapt it to the present. For this reason, first of all, we designed an environment suitable for our game and at this point, we preferred a futuristic environment. We determined which animals we would use in the card contents and designed low-poly animals accordingly. We were able to accomplish the desired style and effect with the help of the hologram material in Lens Studio's asset library. We wanted to prefer the new connected lens technology. After that, we read through the extensive documentation and finalized our lens.
Challenges we ran into
Frankly, we had the most difficulty in the software part. One of the hardest things was to notify both players of every action we were going to take. Another challenge was that when someone picked a card at the local or earned a score, this action was instantly notified to the other side. We had to repeatedly load it onto our phones in order to test it because we were unable to do so on the preview screen.But when we did, the happiness we felt was all worth it. Successfully adapting a retro game to the present day in the connected lens field, which is a relatively new field and therefore does not have many examples.
Accomplishments that we're proud of
Bringing a retro game into the modern day using connected lens feature, a subject that is still developing and does not have many examples. We are delighted to be among the first to produce gaming-based lens using this technology.
What we learned
Even though we are well experienced with Lens Studio, producing a project using the connected lens feature was a bit intimidating.It was very valuable for us to be encouraged and learn this thanks to this competition.
What's next for Metamemory
We want to continue this journey, which we started with the memory card game using Snapchat's connected lens technology by adapting other retro games.
Built With
- adobe-aftereffects
- adobe-illustrator
- blender
- javascript
- lens-studio
- photoshop
- snapchat
- visual-studio
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