It can be challenging to find time to rest and rejuvenate in our busy day-to-day lives. As children, we had idle time to explore and observe the world. "Magic of Everyday" is a VR experience that we've created for you to explore the importance of presence and observing the magic around you and within yourself. Our experience is audience-driven and invites you to step into the darkness and discover your light. We intend to help users understand their mental responses from the experience so therapies can be developed to help with a person's well-being.
Let the sound be your guide. We bring you the magic of being in the moment and the magic of every day.
What it does
We wanted to explore the importance of presence and observing the magic around you and within yourself. Our experience is audience-driven and invites you to step into the darkness and discover your light. Let the sound be your guide. We bring you the magic of being in the moment and the magic of every day.
See some gameplay here: https://vimeo.com/789518597
How we built it
We used the Unity game engine to create the experience and then built it to the HTC VIVE XR Elite.
Challenges we ran into
Design: We first wanted to create a ramp for the materials so they would fade from a dull color to emissive glow. There was not enough time to make this work and we had multiple materials to reference last minute which took time to choose the correct one.
Development: Limited time to complete the full integration of Arctop with the VR application. We were successful in connecting Arctop with Unity and monitoring focus and enjoyment levels. Developing with the Elite was challenging because it's new and we haven't used it before especially color passthrough.
Accomplishments that we're proud of
The process was generative and although we didn't have an idea during team formation we knew we had a good team with similar interests. On day one we made decisions quickly as a team and did not have a rigid process but did make sure we stayed on task by using Miro and a whiteboard for communication and collaboration.
What we learned
The custom haptic feedback that we tried to add for different interactions was a lot of fun during gameplay and in the creation process. Possibilities for color passthrough interested us even though we didn't finish this due to complications. Collaboration and ideation in person is inspirational. Listening to ourselves and taking time to be present with others made for a successful experience and final project.
What's next for Magic of Everyday
We'd like to provide additional experiences based on different emotional responses. Features that we didn't have time to implement but would like to expand upon include: spatial audio (FMod + Resonance), full Arctop implementation, gesture and haptics