Inspiration

I wanted to create a light, funny arcade experience built around one idea: a character that keeps dancing automatically while you focus on collecting rewards and avoiding hazards.
The goal was to make it simple, satisfying, and fun to replay.

What it does

The character dances automatically and collects money during gameplay.
There’s a special pair of glasses that gives higher points, so picking it up becomes a key target.
To stay alive, you must avoid touching the cow, the UFO, and the banana.
You have three hearts (three attempts), and the game ends when they’re all gone

The game also includes haptic feedback when you lose a heart, particle effects for visual impact, and a music switch feature players can choose the track they want to dance to from the start menu or directly inside the game

How we built it

I built the game with a clean mobile UI, 2D visuals, and character animation.
Most systems are controlled through a main script that manages game state, scoring, pickups, hazards, hearts, UI, particles, haptics, and music switching.
I also used Tween/Behavior to keep transitions and feedback smooth.

Challenges we ran into

Balancing clarity was a challenge: making collectibles, hazards, and effects easy to read without cluttering the screen Another challenge was keeping gameplay responsive while syncing animation, scoring, haptics, particles, and music switching smoothly on mobile

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