Inspiration

Students and professionals cannot travel for face-to-face indispensable live experiences (visits, lab activities, demo projects, hands-on activities, practical sessions…). Existing online classes are limited and boring because they are just a recording of a traditional lecture. Existing online systems that are more than video-conference tools are big, complex and expensive.

What it does

Turns existing online education tools into the closest to reality ones, allowing, in consequence: • Have the feeling “to be there” • Be able to interact live • Experience (active as opposite of passive) • Being portable

How I built it

Using: • 3D view & virtual reality (glasses, projectors, screens …) • 360º video • Live (in & outdoor) connections • Live interactions

Challenges I ran into

We need team mates with skills in software, augmented reality, games, image/broadcast…

Accomplishments that I'm proud of

Succesfully create a 7 days intensive online course with a great variety of activities (workshops, coaching sessions, team working, ...) with active participation and with a final online competition with a jury.

What I learned

Online will be mandatory in the future and there is a lack of real immersive activities, using existing mature technologies, that make it as real as possible and engaging.

What's next for Immersive learning

Complete the team with the required skills and team mates in order to design the solution, test it and validated with potential users and clients.

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Updates

posted an update

Thanks to the mentor @Rolf Kruse (big thanks to you) we have realised that our purpose of live immersive learning experience does not need AR or VR for the moment. Just 360º live video plus a 360º editor and cheap cardboard glasses for our students. Of course, in addition to regular video-conference tools, participation software, etc Live experience understood, partially, as fear of missing out (FOMO) conduct us to this, because the main driver that we want to tackle from the virus effect is the lost of live experiencing in smart city activities together with the group of students (that won’t have the possibility to travel). We will test the previous assumptions in our next planned online activity (July 2020) and see how the results are with our MSc students. Thus we will evaluate if we need to add value from the other missing techniques (AR, VR) and find support in experts that could collaborate in this field. Big thanks also to @tanmay.moharana and @ognyanova.eva for your contributions.

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posted an update

Our project has to be seen as a solution that integrates existing technologies (XR/AR/VR) in a simple and unexpensive tool for our users (whatever G-cardboard, mobile phone, laptop). We need a contribution on the software fields.

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