posted an update

How we built it Used a multitude of tools Anti Gravity, ShipBuild, UNITY Used AI language models to convert prompts into structured 3D scene definitions. Built a GLB-driven 3D engine that loads, modifies, and updates environments in real time. Implemented speech-to-text for seamless voice-based editing. Used custom models for object placement, lighting, style, and mood transformations. Created a lightweight browser interface optimized for fast prototyping and storytelling workflows.

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