Grove St. Undead has evolved from a basic zombie wave template into a fully customized, GTA-inspired VR experience. I integrated original 3D models, custom lighting, and environmental pacing to build a world that feels both chaotic and immersive. The gameplay now includes health potion and weapon pickups, adding survival strategy and progression to the experience. I also introduced a social zone where players can interact, take screenshots, and hang out with NPCs like LeBron James and Bad Bunny in a zombie-free nightclub area. While some planned features like the final boss chase had to be cut due to performance issues, this version of the world balances action and atmosphere in a unique way. More updates are planned, including new zombie types, NPC animation reactions, and a possible co-op mode for group survival. Grove St. Undead is still growing, and I’m excited to keep building on it.
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