posted an update

Really putting Codex through its paces this week. I have tried many different workflows, and I have been needing an excuse to switch to the Pro plan. I was being conservative with the reasoning and very considerate about context window sizes early on. Then I got brave and put the pedal to the medal and have had my first multi-hour sesssions. I have also sweated over the weekly usage cap. The new models and updates to Codex feel like a game changer ;)

In the last few hours I am working on improving Forgie's prompt to game changes feature. Testing different endpoints coupled with beefing up the deterministic regex interpreter. Trying to find a balance of 'this prompt is explicit and can be handled right now without ai' and 'this prompt needs to be sent to low latency endpoint for interpretation'. This is the bread and butter of Forgie. Specific, deliberate, and controlled changes to your game using your words.

I did not set out this week to make a pseudo game engine on mobile, but here we are and I am having a great time! Will post about the current, what I am calling 'pre-alpha interpeter and enpoint supercharged plan, implement, review and refine loop session'.

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