Dev Log: Flyby's 3D Evolution
I sound like a broken record, but when it was early in Flyby's development process, there weren't any 3D or mini-games to speak of. The app was just like all of our others before it: text-based, information dense, and relying on you, the user, to fill it with useful data. I can't explain why I thought of it, but during development one night, I pictured tapping into a window to reveal a 3D world. That one decision is responsible for the defining characteristic of Flyby, but it wasn't as easy to achieve as I hoped.
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