posted an update

Whew! Spent the day fighting the developer dashboard and trying to get a clean build up. Lots of steps to mess up, but I finally got one up in an alpha channel and it passed all the tests. I started this morning at 9 a.m. and its now 7:30 so wow, took a while...

I also did a playtest last night and found my sound code was really bogging down the app on headset (on the quest 2) so I had to pull about half the monsters out of the level. the monster trigger script that keeps the AI's deactiavated till needed, didn't work right. go figure.

I'll have to re-address that for the next go-a-round but for the demo, I was getting a clean 72 fps on the quest 2 with the occasional "fps hick" Good enough at the last minute! hahah!

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