So updates. Been nose down, like 10 hours a day banging away on ti all. Building, testing, refinement, build, test, refinement, build test. Rinse and repeat.
I have to build directly to the quest 2 headset to test each time , as I don't have the link or a quest 3 setup. Just the old used craigslist I7 hooked up via ADB to my original (four, five year old???) Start Quest 2 headset. But it works, just take a bit of time to rebuild and deploy to test.
The play mechanics are really starting to feel solid though. in app I spent A LOT these last few weeks of time, really refining these player interactions and have made mass improvements to the overall player interactions within the world.
Combat, both melee and ranged, feels much, much better, impacts and feedback from the static environments is way, way better. and the breakable and haptic feedback system is really great I think.
I've even managed to build out a basic quest system to add collectables that works real well.
I even managed to flush out the firedrake website a bit more , since that was all a mass rush to get online to begin with and a bit of a mess..
Anyway, off to polish up and do some last minute bug fixes and then start the upload process.
As a one man dev team it falls on me to do allt he game design and art work, all the sound design, all the programming, all the testing and ops management, be a build manager and figure out how to upload to the dashboards, be the IT director and keep everything running... I get maybe 2-3 hours a day to do each bit of the job then off to the next one, just the keep this whole circus going! But. What fun its all been so far!
Onwards!
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