Prompt

"No matter what stage of life you’re in; whether you’re a student or a parent of 4, maintaining a healthy lifestyle can be challenging- but is a very important element of life. A healthy lifestyle is defined differently by everyone, and there’s no right definition. There are many different ways in which people practice living a healthy life: some jog or workout, others diet and track their meals, some focus on their mental health by meditating and practicing mindfulness. There are some who live their healthiest life by ensuring they get enough sleep or drink enough water. Whatever it may be; everyone has their own routines and habits to enable them to have a healthy lifestyle.

Your challenge is to build an experience that helps people be more conscious about their health and to promote healthy living. A healthy lifestyle can mean physical health and/or mental health."

Inspiration and Research

I wanted to make an experience that focused on a healthy mind rather than a lot of applications that focus on physical health. I conducted a lot of primary and secondary research using surveys and interviews. I even went out and interviewed a couple of family friends (who were therapists and psychiatrists) and patients that undergo counseling for mental wellness. From this research, the most important factoid that I found was that people love to feel good and motivated, but laziness is a factor. From this primary research, people feel the most stressed and unmotivated when they feel like they can’t talk to someone or don’t have anyone to motivate. Thus, to be mindful comes from feeling like you’re in control and that's when I researched 6 steps to mindfulness. I ended up focusing on personal growth. I felt like Ethos represented the philosophy behind mindfulness, the idea of growth

What it does

Ethos has four main features, which include "Happy Notifications”, the "Happiness Board", "Busy Mind" and "Mindful Meditation."

Ethos, an app that focuses on mindfulness, specifically personal growth. Many people focus on healthy eating and exercise. While that’s important, feeling healthy is also important. I wanted to implement a user-focused design for Ethos to make you feel better and more productive.

Ethos sends you “Happy Notifications” every so often to remind you to breathe and meditate, or to even ask you how your day is going. If anything, really fun or exciting happened that day, all happy moments can be logged into the Happiness Board by quick-replying to the push notifications Ethos sends. Users can even look back at their exciting experiences or log one from the app.

Ethos also helps you stay focused on your tasks. To be mindful is to be productive, and with Busy Mind, the user can set the interval for which they want to work and how long they want their breaks to be. Guided Messages grant rewards and achievements are granted for working through the whole session and more. During breaks, fun suggestions to get moving (physically) appear, allowing for very quick productive work sessions, or longer study grinds.

Lastly, by entering Ethos, the user is greeted with the option to meditate to become more mindful. Meditation suggestions are based on the mood of the user and can be scheduled. New meditation types can be added.

Who is it for? How does it adapt to the user’s context?

I want to centre this app around the everyday user, ideally anyone who could use the company of some extra motivation. The user should be able to feel like the app is their companion for the day. The app’s features could be based on times and the user’s schedule (routines), previous inputs and personality.

How would you get people to engage with your experience?

The user would mostly engage with the app through post notifications with the Happiness Board for when an exciting moment comes up. When in the app Guided Messages to help you keep going through the day or meditation to calm you down. Bright colors and welcoming interface make it easy to navigate between experiences.

How I built it

I built the logo, color palette and renders using Adobe Illustrator and Photoshop. I then created the user-flow in Sketch and animated it in both Sketch and InVision.

Challenges I ran into

Conducting the research was the hardest part of this challenge. However, since I'm more design-centric, I feel as though the research part actually ended up aiding the design.

What's next for Ethos

Hopefully a fully-working mobile prototype done by XCode.

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