posted an update

After the hackathon, we met 3 times to continue working on Disaster 512z. Our roles mostly stayed the same. Derek did the managing of the times and places for the meetings. During the first meeting, we did a lot of research on programming in C# for Unity, the game engine. The second meeting we got a lot of programming done, and put in sound. During the final meeting we optimized what we had, and scraped the second level.

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