My inspiration is everyone's favourite office pastime, Microsoft Solitaire.

What it does

It places bouncing cards in real space (sounds less impressive than it looks).

How I built it

I built it by creating the textures in Adobe Illustrator and bringing them into Spark AR.

Challenges I ran into

This is going to sound whiny, but the reason I am submitting a preexisting filter at 4 PM the day of is because until quite recently, I thought Canadians weren't allowed to participate. In the terms, it states that "Quebec, Canada, the Crimea, Cuba, Sudan, Iran, North Korea, Syria" aren't able to participate. As Quebec and the rest of Canada are often separated, you can see how one might think this (also as no other cities are listed). Were it "Quebec, Canada; the Crimea; Cuba..." I would have a brand new mind-blowing filter for you.

Accomplishments that I'm proud of

I think my "deal again?" filter pushes the envelope of what a particle emitter is able to do. I have helped a few with unconventional particle emitters since then.

What I learned

In the process I learned how to create alternating particle emitters as well as front and back facing particles.

What's next for deal again?

It's already live so maybe a tweak here and there? I would like to tackle brief from scratch now that I have time.

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