We got inspired by the "fun factor" of cognitive learning. Through years of playing video games, we observed how by thinking, planning, observing, and solving problems quickly, the player can learn and easily adapt to game mechanics, making the game challenging and a fun experience.
The game mechanics are super easy, you just build, snap, and validate complex structures before time runs out. After every round, the timer decreases and the cubes increases inside the level.
We built it completely with Unity. It was a new challenge for everyone on the team because as students from ITLA in the Dominican Republic, we didn't have the experience with VR games, but we had a dream... and a VR set... and we made it! Everything from coding, building and a lot of rigid bodies, was a challenge. Our main developer Yariel Peña now has a love and hate relationship with UI's inside the VR's. Coding those were definitely a long journey.
We're really proud of the final results. When we started studying this, we always questioned ourselves on how are they made?, how do they work?, can I make one?, and after this opportunity we realized that we're more than capable of creating whatever our creativity takes us. We are also very proud to be representing our country the Dominican Republic in these types of scenarios where we don't normally se representation of our culture.
We learned the most important thing: know how to pick your teammates. The team is more than happy to have found each other in this journey.
In the future we are planning on adapting this game for autistic children because with the structured block-building tasks, we will help children stay engaged, concentrate on specific goals, and filter out distractions. Also, timers, hostile environments, and challenges can be customized or softened to avoid overstimulation and create a safe learning pace.

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