I had no idea about the rising concern of the management of our Great Lakes. When I came to MasseyHacks, I was introduced to the many factors that are leading to the wrecking of Lake Erie. I was inspired to use my proficiency in coding to contribute to fixing our Great Lakes.
I've always had an inclination to create games, and I was enticed by the hybrid idea of game + dominant issue in society.
What it does
My idea is to spread awareness of an important issue through an unconventional yet powerful means.
How I built it
Challenges I ran into
I ran into the challenge of time, as expected. I spent time trying to implement features (eg. Facebook dialog to share the game), to no avail. Eventually, I had to prioritize my time to create other features.
Accomplishments that I'm proud of
I went with my vision without much difficulty. I was able to adapt quickly to Paper.js and although this is my first time working by myself for a hackathon, I pushed through and produced a project I see potential for.
What I learned
I learned how to use the features of Paper.js (managing symbols, layers, importing/exporting images, etc.) because my project is essentially based on Paper.js.
Perhaps most importantly, I learned a lot about the situation of our Great Lakes. The research I did for the mission often shocked me, due to how unaware I was.
What's next for Conserve the Waters
24 hours is certainly not enough for me to complete the vision I have in mind. Here's a to-do list:
- Implement a built-in leader-board system
- Increase the visual appeal of the website
- Plug in more bits of information to better educate users
- Finish the Wetlands minigame
- Make sharing the site easy and efficient
Make a section for pledges and allow users to sign for support
Integrate Facebook Messenger's Instant Games features into the mini-games to allow for friends to play and share on Messenger
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