## Inspiration We wanted to make something interactive and thought that a game would be perfect
What it does
It is a relaxing game where you buy buildings to keep the community happy so you can make money
How we built it
We used Unity - which used the languages, C# UXML and USS.
Challenges we ran into
We encountered a lot of bugs during the coding process. It also took a long time to both design each asset of the game and code it in the same day.
Accomplishments that we're proud of
We are very proud that we designed all the pixel assets by ourselves
What we learned
We learned how much time and effort goes into designing and coding games. We now understand why that game update we've wanted or GTA VI can take so long to develop.
What's next for Build A City
We will fix all the bugs and then add more assets, and more slots
Built With
- adobe-illustrator
- c#
- unity
- uss
- uxml
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