posted an update

Hmm .... the thought occurs, that all I need to do is have a regular model of my physical device in unity, and then script up the buttons so HoloLense thinks they can be picked up and moved. Hololense thinks you can pull a button off the device and take it anywhere, but on the corrolated "physcial twin" the buton is constrained. So in pracitce, it'll go up and down, or slide back and forth, but it won't go just anyhwere. I don't have to code the physical constraints in Unity, I'm getting that from the actual Physical twin!

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