posted an update —

Still trying to add breakdance mocap to this character's basic moves...

  • Created new mesh and added mocap to it but...mesh was not entirely correct. Looked interesting but was more like an exotic fan dancer than breakdancer.
  • Discovered numerous 'retargeting' software platforms...trying various ones to speed things up but...takes a lot of time to learn each system.

3D, 2D character animations is where I stalled out when first developing games and bailed on it to just develop simpler board game animations.

I'm going to beat this level...

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