posted an update —

Arisse-RIP is growing: meet ARISS3D Studio

Arisse-RIP started as a DTF print engine for small sign and apparel shops. The same shops kept asking us for the next step: 3D-printed backlit channel letters for storefront signage. So we are building it into the Arisse ecosystem.

ARISS3D Studio (C++20 / Qt6, in active development) turns text, a logo (PNG/JPG/SVG) or a raster image into a print-ready, LED-backlit channel-letter kit:

  • Full kit, not just a shape — body walls, removable LED base with strip channel and cable exits, internal ribs/bridges, and a translucent diffuser in three styles: flush, recessed tray (like a commercial light box) or domed.
  • Fit that respects the printer — wall/diffuser/base thicknesses, printer-calibrated tolerances and a validated geometry pipeline (Clipper2 + Manifold booleans) so parts actually snap together.
  • Large-format aware — signs bigger than the bed are split automatically with dovetail/pin joints and staggered bases, then laid out per print plate (3MF/STL) with an assembly-plan PDF.
  • Live 3D workshop — every parameter is editable in real time against the 3D preview, including an LED simulation (colour, intensity, day/night) to show the client the final look before printing a gram of filament.

Where the AI comes in

The next milestone is an autonomous AI operator inside the Arisse suite: it takes a customer brief ("BOOM, warm white, 60 cm, fits a Creality K2 Plus"), drives ARISS3D Studio through the whole pipeline, checks the manufacturing warnings, and hands back the plates, the assembly plan and a quote — with the human only approving the result. It reuses the same Gemini-based agent layer we already use in Arisse-RIP for colour and print-job decisions.

Target: one workflow for a small shop — from DTF apparel to 3D signage — under one roof.

Feedback from anyone running a sign shop or printing channel letters is very welcome in the comments.

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