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One small step for man, one huge step for beginner programmers.
We attempt to calculate the time required for heating due to tidal friction to melt a 100-km-thick ice shell into a liquid ocean, such as is believed to exist on several icy moons of the gas giants.
To land a rocket successfully on any celestial object, many physics parameters must be considered. In this interactive simulator, we navigate those limitations to reach our objective safely.