Inspiration

AR experiences usually focus on adding things to your reality. However, why do we never think about its possibilities with removing things? Who might benefit from the removal of items in our reality?

As a team who is passionate about mental health, one group of people that springs to mind are people who suffer from Addiction. We know from research that 80% of recovering addicts relapse into addicting simply by being exposed to excessive stress or addiction triggers (ie beer bottles).

We wanted to design an AR experience that can free the user from the exposure of these triggers as well as bringing them into a more positive mindset.

What it does

It layers an image over an existing image, and then introduces a flow of CTA that is aimed at releasing stress.

How we built it

Unity and vuforia

Challenges we ran into

We found it difficult to map out 3D objects, hard for the code to detect 2D objects from afar.

Accomplishments that we're proud of

Learning unity from scratch and actually getting a functional prototype out!!

What we learned

We learned it's important to not only bring a concept to life as a program, but also show our process (research, ideations etc).

What's next for ZU

Conduct usability testing sessions and further iterate the prototype!

Get a better understand of how the product fits in with existing user flows for addicts.

Built With

Share this project:

Updates