Inspiration
Inspiration is taken by overcooked pc game
What it does
Each order comes with a time limit. The player must complete the recipe before time runs out. Successfully completing an order within the time limit grants extra time, either to the overall game timer or to the next order.
How we built it
Recipe System ,Order System , UI for Orders , Handling Time , Interaction with Objects
Challenges we ran into
As the number of recipes and ingredients grows, it can become difficult to manage and ensure that each recipe is correctly configured. Designing a UI that can dynamically update with new orders, timers, and feedback can be challenging. Making sure the UI remains clear and responsive on different screen sizes and resolutions adds another layer of complexity
Accomplishments that we're proud of
Creating a Functional Recipe System,Implementing Dynamic Order Management,Developing an Intuitive UI, Balancing Game Mechanics,Creating Engaging Gameplay,Optimizing Performance,Optimizing Performance,Gathering Positive Playtesting Feedback,Building a Complete Prototype
What we learned
Taking the time to plan your game mechanics and design can save a lot of headaches later on. Clear documentation and design sketches can guide development and ensure that everyone involved has a shared vision
What's next for Kitchen Maste
Multiplayer is a next update for kitchen master
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