Inspiration
Zombsroyale.io - A 2D top-down view survival shooter game
What it does
The player spawns in a map of grass, flowers, and trees and has the ability to move around the map, shoot bullets, kill zombies, lose health, and die when the player's health reaches 0.
How we built it
We used PixilArt to create the sprites and images for the player and zombie characters, as well as the map and gun used. We then imported these files into Godot to create and code our game.
Challenges we ran into
Godot 4 doesn't allow for direct real-time collaboration on a project, therefore we had to use GitHub as a intermediate to send files. As a result, we were never able to work on the same project at once and always relied on importing and exporting files in order to keep the game code and files updated. Another obstacle we faced was that the shooting mechanism was flawed in that the bullet's movement and rotation were attached to the movement and rotation of the player character.
Accomplishments that we're proud of
We eventually got the gun mechanism to work by detaching the bullets from the character node which allowed the bullets to fly on their own trajectory.
What we learned
We learned how to use PixilArt as well as GitHub. We also learned how to use Godot 4 and GitHub together to keep game files and code updated.
What's next for Zombie Game
Adding more weapons, different maps, waves of zombies, upgrades to the weapons and player health and movement, as well as a main menu.
Built With
- gdscript
- github
- godot
- pixilart
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