Inspiration

Zombie Beat draws inspiration from Michael Jackson Moonwalker, beat em ups like TMNT and Double Dragon, newer games like guitar hero/rockband, with the standard playthrough of games like Survivor.io.

What it does

Allows for a player or friends, to play rhythm combat. You can rank up your character and enjoy the different classes with their different attack builds.

How we built it

We used Claude, Gemini, and Meshy.AI, Synty models, Mixamo animations, and a private game studio that helps us draw particles, animate, and sync things up.

Challenges we ran into

This is hackathon number 5 or 6 for this group and it just feels good to go through the changes and see who is willing to put in the work.

Accomplishments that we're proud of

We learned to submit early and often as we progress through so that at the end at least we have an entry.

What we learned

It is better to show what you have accomplished than to wait until the last day and miss the mark.

What's next for Zombie Beat : Rhythm Style

More moves, harder zombies, maybe collision detection

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