"You Can't Play This Game" - Project Story

About the Project

"You Can't Play This Game" is a tycoon-style incremental game that turns the concept of gatekeeping into its core mechanic. Players face a series of NPCs who—true to the game's title—seem determined to prevent them from progressing. But with patience, strategy, and incremental progression, players gather the items they need to overcome each challenge and eventually earn the coveted VIP ticket that proves they can play this game.

Inspiration

The idea was born from a frustrating reality: as a creator working from Israel, I encountered various forms of gatekeeping that made development more challenging than it needed to be. Rather than let this discourage me, I decided to make it the heart of the game itself. Every obstacle became a design element. Every platform limitation became a narrative beat. The NPCs don't just guide players—they embody the very barriers I faced, transformed into humorous challenges that players can actually overcome.

The irony wasn't lost on me: I was building a game about gatekeeping using tools that often felt like they were gatekeeping me. But that's exactly what made it work.

How I Built It

I built "You Can't Play This Game" solo over the course of just a few days using Meta Horizon Worlds' desktop editor. The project leverages multiple GenAI features:

  • Environment Generation to create the island setting
  • NPC Generation for the gatekeeping characters who guide and challenge players
  • Audio Generation for atmosphere and feedback
  • Creator Assistant to help with scripting and mechanics

I started with the incremental game template as a foundation, adapting it to create the progression system where players collect items needed to advance through each stage of gatekeeping.

Challenges I Faced

The development process was a little.... meta...

The GenAI tools in Horizon Worlds are still finicky. When AI hallucinates or generates something unexpected, there aren't robust correction tools—you often have to start over or work around the issue creatively. The Creator Assistant, while helpful at times, had a particularly memorable moment where it completely rewrote my files with no way to revert the changes since there is no proper version control in the desktop editor. it failed to sync files, it crashed a few times. I lost progress and had to rebuild. with the new "How to get help" procedures and systems that takes a long while to get answers with, and the deadline looming it was really a big challenge to get it working.

The desktop editor itself proved buggy throughout development. Features that should work didn't. The incremental template I chose had its own issues and wasn't structured in a way that made adaptation easy. I spent as much time fighting the tools as I did building the game.

But here's the thing: every one of these frustrations became fuel for the game's concept. The NPCs' gatekeeping felt authentic because it was authentic. The player's journey to prove they belong in the game mirrored my own journey to make the game exist at all.

What I Learned

In just a few days, I learned how to transform limitations into features and frustration into game design. The technical skills came quickly out of necessity—I had to figure out workarounds, adapt when things broke, and keep moving forward even when the tools pushed back.

But more than that, I learned that sometimes the best creative work comes from leaning into the struggle rather than pretending it doesn't exist. The sarcastic, humorous tone of the game isn't despite the difficulties—it's because of them.

And surprisingly, despite all the technical headaches, the NPC conversations turned out genuinely nice. When the tools worked, they worked well. Those moments of success made the frustrations worth it.

What Makes It Special

"You Can't Play This Game" is a love letter to every creator who's been told they can't do something—and did it anyway. It's sarcastic, self-aware, and ultimately optimistic. Yes, there are gates. Yes, there are obstacles. But with persistence, clever thinking, and incremental progress, you can play this game.

You just have to prove it first.

Built With

  • desktop
  • editor
  • worlds
+ 11 more
Share this project:

Updates

Submission history