Inspiration

The inspiration actually came from one of the weekly projects that we were assigned during the Meta Horizon Studio beta.

Edit: 6/16/2026

I found even more inspiration and turned the world into an immersive 3D world using 2D elements, the video is a great depiction of some of the areas in You Are Going to Starve.

What it does

You Are Going to Starve is a Survival & Resource Management game where you're dropped into an endless wilderness with nothing but your hands and a clock that's always ticking. You gather resources, craft an ever-better kit of tools, weapons, and armor, and race to build a fire before nightfall, because when the dark comes, so do the spiders and hounds. Survive long enough and the Hollow Stag boss comes hunting. Everything is single-tap: tap a tree to chop, tap a wolf to swing. The tension is in the decisions, not the controls.

It comes with a full RTS style build system that has ghost previews and snap based tiling which opens up a ton of more "What If I did it this way?" scenarios that drive engagement.

How we built it

It was built mainly with the Horizon Studio, some of the sprite rendering was done using my own pipeline for consistency.

Challenges we ran into

Aligning everything correctly is a pain, even after building utility scripts to try and help I would never feel like things look quite right so would continue to reiterate.

Accomplishments that we're proud of

Building the driving Core Game Loop and seeing it in action working as it should always is a moment of proudness for me.

What we learned

That survival and resource management is really no easy task, it requires a tremendous amount of balance in order to keep the player on the edge of their seat while still making sure it's fun to keep playing.

What's next for You Are Going to Starve

Co-op multiplayer is the big one, Horizon is inherently social, and letting 2-4 survivors share a world would multiply the tension. Beyond that: more biomes to explore, additional bosses, a farming and food-spoilage layer for the long game, and a meta-progression system with persistent unlocks and a "days survived" leaderboard to keep players coming back.

I've made mutliplayer games and have proven systems that work well in Meta Horizon Studios, so it is definitely something in the realm of possibilities.

Edit: 6/16/2026

I added all of these things, couldn't wait.

Built With

  • metahorizonstudio
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