Inspiration
My personal struggle with dyslexia, a learning disorder that makes reading difficult due to problems with identifying speech sounds and learning how they relate to letters and words, inspired this project. While there are various learning disorders, I've found that experiential learning—learning by doing—is the most effective method for many. YOGA_XR aims to extend this mode of learning to other essential skills, not just limited to yoga, by providing in-person learning experiences at a user's own pace, comfort, and right environment.
What it does
YOGA_XR transcends boundaries, offering a gateway to limitless learning possibilities. While its foundation lies in yoga, this innovative platform is poised to expand into a diverse array of in-person skills. From mastering musical instruments to refining language proficiency, YOGA_XR adapts to the evolving needs and aspirations of its users, fostering a culture of continuous growth and exploration.

How we built it
We developed this project using the META Presence Platform, which includes tools like the Interaction SDK, Moment SDK, and the Mixed Reality Utility Kit. Additionally, we engineered a custom chroma key shader. Our development process was guided by extensive research into best practices for user comfort and immersive experiences, ensuring that YOGA_XR meets high usability standards.
To optimize our design and iterate effectively, we utilized Shapes XR, a collaborative design and prototyping tool specifically tailored for XR environments. This allowed our team to visualize and adjust our user interfaces and interactions in real time, enhancing the overall design process.
we have created a mini green screen studio in our room to shoot xr content for the application
Challenges we ran into
We faced several challenges, primarily due to the steep learning curve associated with the Meta SDK. Although Meta's documentation was helpful, it was not always up-to-date, and with the sudden update to SDK version 64, we encountered some issues that required adaptations to the latest version. Furthermore, due to the novelty of the latest SDK, there were limited online resources, which meant we had to spend significant time navigating and understanding the documentation.
Accomplishments that we're proud of
We successfully navigated the design challenges specific to XR and mixed reality, focusing on user comfort and immersive experience. We established a green screen studio in our space to facilitate content creation and successfully launched the first version of our application, demonstrating its potential and functionality.
What we learned
This project was a valuable opportunity to deepen our understanding of the Meta SDK and Unity. We learned about various interaction techniques such as raycasting, grabbing, poking, and using the canvas pointer and palm menu. In mixed reality, we explored MRUK, effect mesh, and overscene management.
What's next for YOGA-XR
Posture Section: Integrate advanced posture tracking to provide real-time feedback and guidance, enhancing the yoga practice experience for users. Music Learning Module: Expand YOGA-XR to include dedicated sections for learning musical instruments, leveraging audio and music notes to facilitate skill acquisition and mastery. Image Processing: Implement cutting-edge image processing algorithms to analyze camera feeds, allowing YOGA-XR to assess and correct posture in real-time, ensuring optimal form and safety. Language Learning: Enhance YOGA-XR with language learning features, including text-to-speech capabilities and AI-powered voice SDK-based exams, empowering users to expand their linguistic proficiency in an immersive environment. Branding Enhancement: Strengthen the YOGA-XR brand identity and visual appeal to resonate with the target audience and differentiate from competitors. Market Expansion: Develop a comprehensive go-to-market strategy to reach new demographics and markets, leveraging strategic partnerships and innovative marketing initiatives. Research for Innovation: Conduct in-depth research to identify emerging trends and user needs, driving continuous innovation and improvement in YOGA-XR's features and functionality. Spatial video content: shoot spatial video content and integrate it with meta devices for a better user experience.
Built With
- amazon-web-services
- ar
- c#
- gcp
- meta
- mr
- quest
- unity
- vr
- xr



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