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Game Magnet: capture games, never lose them.
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Home: what you're playing now, plus Spotlight games promoted by their developers.
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Discover: new releases, the most anticipated games and what's coming soon.
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Share one video and Game Magnet finds every game in it, ready to save.
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Your library: Saved, Playing, Wishlist and Completed shelves.
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Finish a game, rate it, and it's remembered on your Completed shelf.
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Capture: drop in a TikTok, YouTube or Instagram link and the magnet finds the games.
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Inspiration
I find most of my games the same way everyone does now: in short videos on TikTok, YouTube and Instagram. And I lose most of them just as fast. I screenshot the clip, try to remember the name, and a few days later it's gone. Backlog apps didn't help, because they expect you to type a name you've already forgotten. I wanted an app that starts at the moment of discovery.
What it does
- One share, games found: share a video to Game Magnet and it finds every game shown or mentioned, with covers, platforms and release dates. You can keep scrolling while it works and get a notification when it's done.
- A backlog you actually finish: Saved, Playing, Wishlist, Completed and Dropped shelves.
- Finish it, rate it: moving a game to Completed asks how it was, so every game you beat is remembered.
- Share your list: send any shelf to friends as a ranked list, best games first.
- Never miss a release: wishlist a game and get a reminder before it comes out.
- Discover: new releases, most anticipated, trending and top rated, plus search.
- No account needed to try it: guest mode with a short feature tour.
How it makes money
Game Magnet is free for players. Game developers pay to promote their game in Spotlight, a featured carousel in the app: 7 days for $10.99, 14 days for $20.99 or 30 days for $40.99. Purchases run through RevenueCat, and a RevenueCat webhook starts the campaign on the server.
How I built it
Flutter for iOS and Android from one codebase, Firebase for accounts, data and server functions, and RevenueCat for purchases.
Challenges I ran into
- Finding games reliably in videos that only show them for a second or two, and matching them to the right game instead of a similarly named one.
- Keeping capture fast and affordable, including very long videos.
- Making the share-to-app flow smooth on both iOS and Android.
Accomplishments that I'm proud of
Share, found, saved in seconds. The first time a "top 10" video turned into 10 saved games with one share, it felt like the app I'd wanted for years.
What I learned
- If saving a game takes more than one tap, people don't do it. The moment right after discovery is the whole product.
- Capture can take a while, so letting users keep scrolling and pinging them when it's done felt far better than a loading screen, even though it's no faster.
- A confidently wrong game match loses trust faster than "no games found", so being strict about matches was worth it.
What's next for Game Magnet
- Price-drop alerts for wishlisted games.
- Friends and following: see what your friends are playing and finishing, and compare ratings. This builds on list sharing.
- Recommendations based on your ratings, and Spotlight stats for developers.
- A community of like-minded gamers with similar taste.
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