XRTK developer update 27th April 2020
The road to 0.2 draws near and the XRTK team have been taking to the road, things are really starting to heat up.
Big thanks to the XR Creators group for hosting XRTK
We had a blast at the XR creators event and showcasing both past, present and the future of the XRTK. You can check the recording here:
XR Creators present Stephen Hodgson & Simon Jackson
Slides for the event can also be found here
The party continued after the event with some great discussions and suggestions from the audience
I'd highly recommend checking out all their other events in their calendar, it's a fun time to get involved in immersive events XR Creators AltspaceVR channel
Testing for 0.2 has begun
Some of the last major changes finally made it over our extensive peer review cycle and got merged into dev, so much so you may not even recognise some areas (without affecting existing projects too much, except for new config).
So begins our big QA phase for any significant release, as well as a few minor features we've been holding off on while we got the big things out of the way.
Come and join in the fun if you dare, clone the development branch and play
Roadmap 0.3 and beyond
The fun never stops when it comes to the XRTK and we are constantly evolving our roadmaps to meet both current and future customer demands (that means YOU!). The main focus for the 0.3 branch will be our SDK features, giving a lot of drive for those things needed to rapidly accelerate your projects, including (but not limited to):
- New interaction system for Buttons, Sliders, etc
- Improved teleportation options
- Scene manipulation and events
- Much, Much, More
We also looking to revamp the Configuration UI for the XRTK using UIElements and depending on its progress (e.g. Unity bugs), it will appear in 0.3
Got a suggestion or feature you need before fully adopting the XRTK, then log it here!
Stay tuned for more news
Keep an eye on the Discord for more live sessions and join in the discussions, help XRTK be the best framework you need it to be.

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