XRTK developer update 24th Feb 2020
Birthdays, events and a slow news week. Not too much to report this Monday as we've all been having busy lives and some people took time away for a birthday of all things. Oh and Happy Birthday Stephen :D
etee controller integration has begun
Thanks to etee shipping us some test devices and their latest SDK, we've begun the work to integrate them with the XRTK. Thanks to the multi-tiered architecture of the XRTK, this involves no changes on any client project that wants to use them, once upgraded you will simply have yet another platform to add and it all just magically works (assuming you want to use hands)
For more information on etee and their amazing hand controllers, head on over to their site
New Platform management and configuration systems incoming
With the many new platforms and vendors we've been working with, we've identified some improvements in the core of the framework to make it even more multi-platform friendly. Some are breaking changes, but again thanks to the architecture of the XRTK this is unlikely to have an effect on projects being built with the XRTK today. At most you'll need to edit your configuration assets and save them again.
New projects won't even feel a thing :D
It's all about the interactions
With so much news about hands interfaces being in the news, I thought I'd share a really cool article on some of the more "interesting" interaction models being trailed for VR.
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I'm not entirely sure the idea of throwing a hand in the distance to get it to activate a magic switch will really grow on me (to be honest I’m still a little freaked out) but I'm sure there are "some" people out there who would willingly throw body parts at people for fun? (I hear there is this thing called the internet apparently)
Just check out the article and see what enlightens you
Enough sailing
That's for this week, on with the show.


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